Overview
The Demon Tower is a TEAM DUNGEON for level 58+ characters.
Rewards from the DT are "Strategy Items" that are used to upgrade and boost the stats in the strategy window: Stratagem Shards and Military Text.
Each character can enter the DT 5 times per week, and only with a full team. The leader then talks to the Tower Watcher (Located in the Main City, between the safe zone and the Quartermaster NPC).
Each run of the DT dungeon is composed of 5 challenges, each picked randomly from nine possible.
When a team member dies, the player has to wait for the rest of the team to complete that stage before he/she can revive. If all players in the team has died, the team failed the Dungeon.
Difficulty
The DT has three difficulty settings: Normal, Hard and Expert.
There are more rewards as the difficulty increases, but the monster spawns hit harder, and have more HP. The following are my CP recommendations for the difficulty levels:
- Normal: 600K - 850K CP
- Hard: 750K - 1.1M CP
- Expert: 950K + CP
It is best that each of the team members know exactly what to do and what to expect in the dungeon, so tell anyone who hasn't tried all the challenges to go to this guide and read up first!
If all members know what to do, even a relatively low CP team can complete the EXPERT difficulty, but of course, with some challenge.
Team Composition
Unlike other team dungeons, a team that wants to challenge the DT is almost required to have both MATK and PATK characters, at least one of each type. This is because in one of the challenges, the ATK type is essential to passing the stage. Without the correct ATK type, the team will simply run out of time!
Make sure the team agrees on what difficulty is to be challenged before starting.
The Nine Challenges
(Click on the videos or titles to see my team perform a successful run of the challenge.)
For this challenge, you need to stand inside the correct circle in order to receive less damage from the monster spawn. The correct order or circles is RED - BLUE - RED - BLUE - RED - BLUE.
Just kill all the monsters. This is a good gauge of how fit your team is in the difficulty selected.
In my opinion the coolest challenge. You will be facing an exact clone of your team, with each character facing his / her own clone. Always kill your clone first, and do not run. Stay in place until you kill your clone, then help the other team members kill their clones.
This is basically a free round. The monsters do not attack, and the team has to kill all of them.
The Tower Watcher NPC will appear and run in a counter clockwise direction, stopping at each side of the stage, at which point the monsters will spawn.
Focus killing the monsters that spawn in the middle of the circle only. The Small Wolf Spawns will appear on the sides. killing these will only cause more wolves to spawn, so kill the monsters that spawn in the middle first.
Several waves of unrest will charge at your team, but this time an Explosive Unrest will spawn in the middle of the circle. After 10 seconds, this Explosive Unrest will explode and damage you to around HALF HP. Make sure your team kills the Explosive Unrest as soon as they appear.
These bears are tricky: The BIG BEAR is weak to MATK, while the SMALL BEAR is weak to PATK. Hitting either bear with the wrong attack type will HEAL THEM. So lure the bears away from each other with the correct character type, and kill separately. The healing effect will be gone once one of the bears is dead, so the whole team can help out with killing the surviving bear.
This challenge is the reason why DT teams have to be balanced in having MATK and PATK.
In this stage, each team member has a Weight Value above their heads. The goal is to make the correct team members stand in the circle so that the SUM of their WEIGHTS is EQUAL to the WEIGHT SHOWN IN THE CIRCLE.